Bachelor of Arts (Visual Communication) - Games Design

3 years full-time

Play the game you create

Year 2017 course information
Award granted Bachelor of Arts (Visual Communication) 
Location Parramatta campus
Length 3 years full-time or part-time equivalent
Next available intake

2017: February, April, July, October

Tuition fee rate Available fee rates can be found at
English language proficiency
English proficiency of at least an IETS level 6.0 (or equivalent).
Entry Requirements can be found at
Study mode On-Campus day
Level Undergraduate
Alternative entry pathway Certificate IV
Contact details Further information is available from Raffles College on:
T: +61 2 9633 3800
Online Enquiry

In just 24 hours, Grand Theft Auto V made $800 million dollars and broke all records. Games are by far the highest-grossing field in the entertainment industry today and it’s only getting bigger and bigger. The gaming experience stretches across many platforms. People play video games on their computers, consoles, mobile devices, and soon it will be commonplace to play on clothes, buildings and anywhere we can imagine.

Be part of this rapidly evolving world, learn to develop complex storylines, characters and create sophisticated gameplay with stunning graphics.

Designing the game is far more challenging than playing it. With a Raffles Bachelor of Arts (visual communication) in Games Design, we can guarantee it’s more fun.


What you’ll learn in this games design course

Challenge your mind and learn to hone the skills you need to create clever, compelling games.

You’ll learn to think up stories and concepts, and you’ll play and analyse games to work out what makes them successful. Then, follow game development from concept to publishing, sketching out your own plotlines, gameplay and character arcs – and stitching them together to create whole new worlds.

You will come out of this degree with a well-rounded understanding of game design and development. In addition to learning the design, animation and programming software used in the industry today, you’ll develop your creative storytelling and illustration skills.


Games design is for you if…

You know games, and you know what gamers want. You’ve got a creative mind, a knack for storytelling, and an interest in everything tech.

Good communication and planning skills are also important, because game building is a collaborative job.


Why choose a games design course at Raffles?

When you enrol in a games design course at Raffles, you’ll use industry-standard software from the very beginning to design and create complete projects. We are lucky to have some of the best industry professionals on board as teachers; you’ll be able to take advantage of their hands-on experience in the field and get an insight into how everything happens out in the real world..

We are also in on-going conversations with the most successful companies in the industry, so you would be regularly coming into contact with your future employers who are always on the lookout for young talent.



Games design is a rapidly growing industry that’s in need of talented, skilled people. There’s a huge range of career opportunities, and we can help you on your way there. Careers include: 

  • Creative director
  • Producer
  • Animator
  • Game Developer
  • Concept Artist
  • Character Designer
  • 3D modeler
  • Lead designer
  • Level designer or builder


Study options

The Bachelor of Arts (Visual Communication) majoring in Games Design is a full-time, 3-year degree available at our Parramatta campus.

More Information?

If you would like more information about our courses or would like to book a campus tour, please fill out your details and we will be in touch with you soon. 

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Course Outline

Semester 1

AC007: Computing for Design (6 credit points)
The purpose of this module is to introduce students to relevant design industry software. Students will develop functional competence in using this software to prepare, graphics and text, manipulate scanned and downloaded images and present material for publishing.
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CC142: Ideas and Thought (6 credit points)
This subject seeks to introduce students to philosophy, culture and visual art. It discusses the interrelatedness of key philosophical, cultural and artistic ideas and encourages a scholarly way of thinking. Providing an overview of some of the major historical periods it focuses on an influential thinker of each age.
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TV038: Moving Image (6 credit points)
This subject will familiarise students with the art of ‘the moving image’, including film, television, 3D games and animation. Students will receive a broad overview of both the industry and the art form. They will study its history and investigate a wide variety of genre, styles and media. They will learn the ‘language’ of the moving image, and begin to learn how to critique it.
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TV040: Production Design (6 credit points)
Production Design is aimed at preparing students to work within the design department in the fields of film, television or games. Using practical assignments based around illustrations, students develop and refine their existing design and illustration skills.
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Semester 2

CT063: Animation (6 credit points)
This subject explores principles and techniques fundamental to all animation. Through a combination of lectures, study of animated films, practical class exercises and working with different mediums students will learn to animate movement. Animation is fun and students are encouraged to explore and play within their animation space.
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CT064: 3D Studies (6 credit points)
This subject concentrates on the basic principles and concepts of 3D modelling, texturing, lighting and animation common to all 3D authoring software. It is a broad look at 3D and a primer for further specialised fields in the industry. The aim of this subject is to provide the student with a strong foundation of relevant tools and techniques within the 3D environment. Specifically, a reference image will be provided to create a 3D model, UV unwrap, texture map, apply lighting and output 10 seconds of animation. The final submission will showcase movement using the model and the camera.
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DN019: Drawing, Design Principles and Colour Theory (6 credit points)
Students will be given an understanding and foundation in: basic drawing techniques; design elements and principles; colour mixing and colour theory (both practical and theoretical); composition; and professional mounting and presentation skills.
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CC143: Visual Communication (6 credit points)
Students will be exposed to history and theories of perception, cognition and communication. They will then apply these theories to design their own works. The aim is for students to be able to communicate to an audience effectively.
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Semester 3

CT065: Game Play (6 credit points)
The aim of this subject is to explore and push the limits of digital interactivity, with a focus on the gaming experience. The subject will cover the Industry, game production general concepts, creating Games with Unity, basic Javascript, creating game assets, creating a level, interaction, level ‘finishing’ and the game production pipeline.
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CT066: Character Design (6 credit points)
Students in this subject will develop the skills required to create and develop characters suitable for film, animation and games. Students will learn how to design dramatically and mechanically appropriate characters. With the huge advances in the digital media an important component of this subject is to expose the student to the technical skills required to deal with not only digital painting, but also the new and powerful technology behind Digital Sculpting Software.
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CC145: History of Visual Communication (6 credit points)
This unit will enable learners to recognise, and understand, the major historical developments of Visual Communication through research of the major fine art and design movements. The course integrates factual historical knowledge with an exploration of the interpretations and theories surrounding historical change. The main objective in studying past art and design languages and forms is to give students a solid grounding and context for contemporary Visual Communication in regard to their own design practise.
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Students will select an elective.

Semester 4

TV044: Story and Drama (6 credit points)
Story and drama are two important aspects of both linear and interactive moving imagery. This subject will teach students about these through a combination of exposure to each area’s key works, the study of classic drama/story methods and practical exercise. The students will also develop an idea from a one liner to a draft script.
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CC144: Design Meaning and Culture (6 credit points)
This subject will allow learners to investigate contemporary design in relation to its cultural context. They will analyse aspects of their material world to familiarise themselves with the main contemporary approaches to and critiques of design. This subject gives them the knowledge and skills to analyse the interaction between design and various cultural and social values. Secondly, it alerts them to some of the social and ethical issues confronting professional designers. It also traces the discipline’s foundations and analyses texts about mainstream, class, gender, ethnic and youth subcultures.
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CT068: Games Development (6 credit points)
This subject gives students experience in game production. Students will learn about the industry, and examine marketing, business and management issues. They will participate in the making of a game.
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Students will select an elective.

Semester 5

CC139: Major Project (Part 1) (6 credit points)
This subject introduces students to a range of academic and professional research methods appropriate to visual communicators. Students will develop, present and negotiate an innovative project proposal and prepare a self-initiated brief. The purpose of this brief is to create a blueprint for the student’s Major Project to be finalised in the subject CC140 Major Project Part 2.
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DM006: Design and Business Management (6 credit points)
This subject will give students an appreciation of what it is like to be part of a commercially based organisation and recognise that management is a generic process that underpins all human activity.
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CC149: Internship Preparation (3 credit points)
This Industry Preparation will guide students through the process of taking the necessary steps in obtaining a position in an approved company. It will assist students to undertake appropriate research to investigate and familiarise themselves with the Industry and the nature of employment opportunities available in their Professional field. It will provide an opportunity for students to learn about their Professional Association and gain knowledge of its relevance in relation to their professional life as well as gaining an insight into the basic rights, obligations, and expectations in the workplace. The students will acquire practical insights of what is required in preparing a Professional Job application, attending interviews and undertake formal negotiations with prospective Employers.
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CC150: Self Promotion (3 credit points)
The aim of this subject to prepare portfolio and self-promotion material relevant to the student’s profession. Material may include building an online presence, creating appropriate portfolio’s for interviews, business cards, demonstration or show reels.
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Semester 6

CC141: Internship (6 credit points)
Subject Description This subject will prepare students to enter into full-time employment in their area of specialization upon graduation. It will provide students with the opportunity to test their career aptitude and aid them adjusting from college to full-time employment. It will present students with the opportunity to develop attitudes conducive to effective interpersonal relationships, increase their sense of responsibility, and help them acquire good work habits. It will offer the opportunity for students to understand informal organizational interrelationships and provide in-depth knowledge of the formal functional activities of a participating organization.
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CC141: Major Project (Part 2) (12 credit points)
This subject will enable students to integrate their cognitive, creative, practical and technical capabilities to manage a major, self-generated project. Working independently or collaboratively, students will produce a culminating work as evidence of professional expertise in their major area of study.
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CT070: Understanding Programming (6 credit points)
This subject will introduce games and gameplay programming concepts for those who want to be game artists and designers. These students will learn to analyse games, and gameplay, as well as examine genres and trends in game development. They will work singly and in small groups to develop game ideas, compare and contrast them with published games and then create documentation for a small prototype game.
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TV042: Understanding Acting (6 credit points)
The aim of this subject is to familiarise the student with an actor’s skill set and how these skills apply to directing, acting and the performance. Students will apply fundamental acting theory through weekly practical exercises designed to build knowledge and confidence in the communication between actor, director and audience. Students from all disciplines are welcome! Any student interested in directing, acting, performance or just building confidence will find this subject refreshing, interesting and fun.
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PH044: Documentary Photography (6 credit points)
This is an elective subject that introduces the role and responsibilities of a photographer working within the complex field often referred to as: photojournalism, social documentary, press photography and street photography. The subject presents the role of photographer as story teller- as the creator of images to illustrate a narrative in support of news material most often appearing in the print media, as well as personal photographic projects. The subject investigates notions of narrative - how images combine with text to inform and give insight; objectivity (the attempt to create images that are authentic, fair, and an accurate representations of actual events) versus subjectivity (documenting one’s personal experience and regard of society).
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PH035: Photography Essentials (6 credit points)
This subject introduces the initial process of image capture using digital photographic cameras and related equipment. This subject concentrates on the functions and use of DSLR cameras. Students are encouraged to learn through demonstration and practical application. The subject also introduces students to digital photography workflow, from file processing, to the final production of a photographic image (for both screen and print).
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GD069: Graphic Construction (6 credit points)
The aim of this subject is to encourage students to utilise graphic making alternatives to digital and computer based image making.
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CT061: Video and Audio Production (6 credit points)
Students will learn technical skills used in digital video and audio creation. They will also gain an introductory knowledge of the creative aspects. In addition, they will learn to integrate the skills and knowledge into their own professional streams.
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CT064: 3D Studies (6 credit points)
This subject concentrates on the basic principles and concepts of 3D modelling, texturing, lighting and animation common to all 3D authoring software. It is a broad look at 3D and a primer for further specialised fields in the industry. The aim of this subject is to provide the student with a strong foundation of relevant tools and techniques within the 3D environment. Specifically, a reference image will be provided to create a 3D model, UV unwrap, texture map, apply lighting and output 10 seconds of animation. The final submission will showcase movement using the model and the camera.
View Subject Outline
CT057: Advanced Motion Graphics (6 credit points)
The aim of this subject is to further develop skills, techniques and innovation in the design and production of professional motion graphics. The subject encourages extensive research and experimentation in producing original and exciting work, building a vocabulary that is firmly placed in the world of motion graphics.
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CT092: Concept Art (6 credit points)
The aim of this subject is to further develop a student’s illustration skills to a higher level, that will enable them to work in the art department within the film, television, games and publishing industries. Using a number of practical illustration techniques, students are given an opportunity to learn about the classic elements of illustration and design using both traditional and digital methods.
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